Flash CS4: ActionScript 3 - Professional

 


Descripción: top
 
Este curso le brinda al estudiante el conocimiento y la práctica para aumentar sus conocimientos en Actionscript 3.

Objetivos:top
 
  • Que el estudiante utilice la programación de Actionscript 3 para animaciones.

Requisitos: top
 
  • Inglés técnico
  • Flash CS4: Actionscript 3 - Interactivity

Duración: top
  12 horas

Temario:top
 

Unit 1: Drawing with Vectors

  • Graphics Class Overview
  • Drawing Lines
  • Drawing Curves
  • Drawing Shapes
  • Removing Vector Content
  • Example: An Object-Oriented Shape Library
  • From Lines to Pixels

Unit 2: Bitmap Programming

  • The BitmapData and Bitmap Classes
  • Pixel Color Values
  • Creating a New Bitmap Image
  • Loading an External Bitmap Image
  • Examining a Bitmap
  • Modifying a Bitmap
  • Copying Graphics to a BitmapData Object
  • Applying Filters and Effects
  • Freeing Memory Used by Bitmaps
  • Words, Words, Words

Unit 3: Text Display and Input

  • Creating and Displaying Text
  • Modifying a Text Field's Content
  • Formatting Text Fields
  • Fonts and Text Rendering
  • Missing Fonts and Glyphs
  • Determining Font Availability
  • Embedded-Text Rendering
  • Text Field Input
  • Text Fields and the Flash Authoring Tool
  • Loading . . . Please Wait . . .

Unit 4: Loading External Display Assets

  • Using Loader to Load Display Assets at Runtime
  • Compile-Time Type-Checking for Runtime-Loaded Assets
  • Accessing Assets in Multiframe .swf Files
  • Instantiating a Runtime-Loaded Asset
  • Using Socket to Load Display Assets at Runtime
  • Removing Runtime Loaded .swf Assets
  • Embedding Display Assets at Compile Time
  • On to

Unit 5: ActionScript and the Flash Authoring Tool

  • The Flash Document
  • Timelines and Frames
  • Timeline Scripting
  • The Document Class
  • Symbols and Instances
  • Linked Classes for Movie Clip Symbols
  • Accessing Manually Created Symbol Instances
  • Accessing Manually Created Text
  • Programmatic Timeline Control
  • Instantiating Flash Authoring Symbols via ActionScript
  • Instance Names for Programmatically Created Display Objects
  • Linking Multiple Symbols to a Single Superclass
  • The Composition-Based Alternative to Linked Classes
  • Preloading Classes
  • Up Next: Using the Flex Framework

Unit 6: A Minimal MXML Application

  • The General Approach
  • A Real UI Component Example
  • Sharing with Your Friends

Unit 7: Distributing a Class Library

  • Sharing Class Source Files
  • Distributing a Class Library as a .swc File
  • Distributing a Class Library as a .swf File
  • But Is It Really Over?

Inversión: top
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